Unity HDRP Explorations
An exploration of Unity's HDRP when it first entered preview in Unity 2018.

Overview
An exploration of Unity's HDRP, which originally shipped in 2018.2.x as a preview package. Alongside HDRP I dug into new prototyping tools like ProBuilder, gauging whether these fresh, still-in-preview tools were viable for production at Schell Games.
My Role
I built a number of custom scenes to test different lighting and rendering techniques in Unity — multiple lighting setups, emissive textures, parallax, the new post-processing options, and much more.
This work ultimately led to my involvement with a Schell Games art pitch deck.