Schell Games: Lighting Study
A one-week lighting sprint on an in-house Unreal scene — rendering it to a AAA standard for a client art pitch deck at Schell Games.

Overview
This project was a way for Schell Games to flex its art muscles. The scene was created in-house by two 3D environment artists using Unreal Engine, Maya, and the Substance suite. The lighting was its own project — preparing an art pitch deck to send off to a client.
My Role
In my free time, I'd been building a few tech demos exploring Unity's new HD Render Pipeline. The higher-ups in art caught wind and tasked me with lighting this example scene, which was built in Unreal Engine. It was a one-week sprint to light and render something worthy of AAA consideration.
I also created new detail models to accent the scene and give it a more realistic source of light. It was a fun diversion from my day job as a Gameplay Engineer — one of the few times I got full work days to flex my environment-art skillset.