Chris Hatch, software development manager and game developer — portrait

hey there, I’m 👋

Chris Hatch

  • Team Leader
  • Game Developer
  • Software Engineer

I love to make people happy through art, design, and tech.

As a leader, I strive to build collaborative and trust-driven teams. Teams with the data and support they need to be confident.

Selected Work

Things I've built

A mix of games, apps, art, and more I’ve built over the years.

psst… there's more!

See all projects
Chris Hatch, game developer and software engineer — portrait
About

Hey, I'm Chris 👋

I love making something out of nothing, something that will captivate and inspire people.

An artist turned software engineer, I’ve spent 11 years building across just about every medium. From robotics simulators and theme-park rides to Star Wars experiences with ILM and Disney, AR apps for IKEA, and mobile games at scale.

Today I lead Unity teams at Aristocrat, building collaborative, trust-driven teams and giving both our customers and devs the support they need to move with confidence.

  1. Team Lead — Unity Development Manager

    Aristocrat

    2022 – Present· 4 yrs
    • Led a team of 8 across QA, Engineering, and Technical Art — progressing from Platform Engineer to Team Lead
    • Delivered and supported NFL: Super Bowl Slots — thousands of daily users at a 0% critical-bug escape rate
    • Built and shipped Multi-Version, saving $10M+/year in QA, re-spin, and redeployment
    • Delivered Aristocrat's first Unity-based GDK, deployed to multiple internal studios
  2. Lead Frontend Engineer

    Jido

    2020 – 2022
    • Y Combinator startup — $2M raised, later acquired by Roblox
    • Built IKEA's Harajuku in-store AR app and AR store navigation
    • Trained and integrated custom ML vision models (React Native, Xcode, Unity)
  3. Gameplay Engineer — Unreal & Unity

    Schell Games

    2017 – 2019
    • Star Wars: Galactic Starcruiser with Disney
    • AR activations for LEGO BrickHeadz
    • Google Daydream port of Star Wars: Droid Repair Bay
    • Project Porg with ILM on pre-production Magic Leap hardware
    • and more
Alongside it all
94 Interactive logo

Founder & Development Lead

94 Interactive

2019 – Present· 7 yrs
  • Bespoke, cross-industry interactive-media contracting across Games, Apps, and Web
  • Built the Immersive Cure VR hospice product (later acquired by MyndVR)
  • Yo! Crash, VR Rage Room Experience with the YBI Business Incubator for a regional Shark Tank pitch
  • Helped Platinum Systems modernize a 30-year-old stack to Angular, C#, and TypeScript
Contact

Let's make something fun together 👋

Have a project, role, or a wild idea? The best way to reach me is a good old fashioned email.

Email mecontact@chrishatch.dev

…I can’t wait to hear from you!