
Overview
Rooted is a real-time tower defense built for the 2023 Global Game Jam. Set up your defenses and take on waves of enemies — plant your towers into position, or uproot them to replant somewhere more strategic as the pressure shifts.
That uproot-and-replant mechanic is the heart of it: your defenses aren't fixed, so every wave is a fresh puzzle of where to move next.
My Role
Built over the jam weekend at the Pittsburgh GGJ (online in 2023), I worked on programming alongside a large team, building the game in Unity — the tower placement/uprooting systems and the real-time wave combat.
Developers
Chris Hatch
Programming
Chris Palmer
Programming
Angelo Callerame
3D Modeling, Texturing, Animation, Sound
Jayden Maxwell
User Interface Design
Bradley Wascher
Ideation & Concept Development
Max Eaton
3D Modeling
Patrick Nuckels
3D Modeling, Texturing, Animation
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