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Global Game Jam 2016

Harmony

A puzzle game about sound, set in a world where nature is the instrument — match the melody by placing objects just right.

Harmony — A puzzle game about sound, set in a world where nature is the instrument — match the melody by placing objects just right.

Overview

Harmony is a puzzle game about sound, set in a world where nature is the instrument. Across three puzzles, you recreate tones and melodies by placing objects correctly — and you can press 'H' at any time to replay the target melody as a reference.

It was built for the 2016 Global Game Jam.

My Role

Built over the jam weekend at the Pittsburgh IGDA site (ETC), I handled programming and engine tech in Unreal Engine while the team crafted the audio and art. We leaned into the 'Gandhi's Game', 'Story Mode', and 'What made that sound?' diversifiers.

Developers

  • Chris Hatch

    Programming, Engine Tech

  • Dylan Cornell

    Audio Production, Development, 3D Art

  • Patrick Nuckels

    3D Art, Animation, FX