Harmony
A puzzle game about sound, set in a world where nature is the instrument — match the melody by placing objects just right.

Overview
Harmony is a puzzle game about sound, set in a world where nature is the instrument. Across three puzzles, you recreate tones and melodies by placing objects correctly — and you can press 'H' at any time to replay the target melody as a reference.
It was built for the 2016 Global Game Jam.
My Role
Built over the jam weekend at the Pittsburgh IGDA site (ETC), I handled programming and engine tech in Unreal Engine while the team crafted the audio and art. We leaned into the 'Gandhi's Game', 'Story Mode', and 'What made that sound?' diversifiers.
Developers
Chris Hatch
Programming, Engine Tech
Dylan Cornell
Audio Production, Development, 3D Art
Patrick Nuckels
3D Art, Animation, FX
Want to see more?